Command & Conquer: Red Alert 3

Where else than in the Red Alert universe could you meet is fighting war robots with bears or you could decide the destiny of a world attacking intelligent dolphins floating base armed with disruptive sonic?

Command And Conquer: Red Alert 3” did not quite take it seriously, but that’s exactly what gives so much charm. It’s one of the most blatant real-time strategy games in recent years, full of lines that laugh from ear to ear and discrimination of all kinds, and a real funny blasphemy against history.

Under all these chuckled, hiding an impressive strategy game, with interesting units, multi-player content excellent online support without fail and single-player campaign entirely cooperative, the first for this kind of games.

Here juncture, the story of historical scenes played by actors too full of zeal that could be easily mistaken for sequences of sci-fi films tasteless. Russian leaders, including Premier, travel back in time to eliminate Albert Einstein.

In theory, this would have led to a planet entirely dominated by the Soviet Union. In fact, this leads to the appearance of another threat, the Rising Sun Empire and, of course, other dramatic scenes played. It is a riot live: U.S. president is a convinced anti-communist, and the emperor for his role too seriously.

And over all this, Jenny McCarthy plays Tanya, caressing a huge weapon in a sequence, as in other to be sexy, but seemingly it’s ready to kill with bare hands.

The three factions, the Americans, Soviets and Empire are great thought, and although not totally different from each other, the differences are quite visible for strategic pleasant you. For example, American buildings can be placed only after the building was completed in the tail, while those of the Soviets can be placed at any time, to be installed later.

The new factors appear in the game, Empire Rising Sun, is also more flexible in this area, but requires a little more micro-management. They have vehicles that can turn into buildings anywhere on the map and it is preferable for those who want to expand the influence of papers from the beginning.

However, a refinery has only one collector of coal, which means that resources will become more difficult in your accounts. However, a slower economy does not mean that the gameplay is less explosive, especially as each faction boasts a lot of units that you throw into battle frenzy.

Some of them are inspired by previous games in the series, but are still fierce clenching and tense, especially when you learn how warriors fighting side.

That’s true more for Empire units, because these usually are more than seem to be: they can transform into two different states with different vulnerabilities and strengths, depending on the situation arising.

For example, Mecha tengu can eliminate infantry while on the ground or sky when it is clean air. Being available to all units of the Empire, this factor is very interesting, as long as you press your finger close to the ‘F’, which toggles between the two states.

That does not mean that Soviet and American units are not as fun. Units arsenal includes air, land and water and, usually, any of them has a double function.

For example, Soviet bullfrog can transport troops from the water and on earth (but can and enemy infantry improaste bullets). Clashes at the end are the most interesting parties, including the most powerful weapon which you can throw in the game, and American aircraft carrier, which sends squadrons of aircraft in combat and is one of the most autonomous of the game ships.

The campaign presents these units with more style and immensity maps will keep you busy from one end to another, especially in the final battle, the ferocity of the war he really say the word.

Novelty in terms of gameplay is that it was added another commander, title, if you want to play alone, is in charge of artificial intelligence. However, as in any other game, it’s nice to know you still struggling with another person, not of dealing with all kinds of decisions that raise questions.

Probably the most important feature of “Red Alert 3” is that you can play the whole campaign in cooperative mode. It’s an aspect of strategy games to date have not attacked yet.

But that’s not all. You will provide a multi-player mode, which should keep you interested as well managed as the “Tiberium Wars” and “Kane’s Wrath.” Only here the vulnerabilities and strengths of each unit will really see and differences between factions are really stressed.

For example, Empire lacks anti-aircraft units in the beginning, and it could turn into a disaster to the Americans. As a result, you have to constantly harass enemies, if you do not want your refineries to retire while you spend your money on all necessary technologies.

Due to the slower economy, “RA 3” will provide fewer strategies like Rush, exacerbating land research and increasing the chance to meet more interesting units in battle. Weapons of mass destruction can always return the situation in the opposite direction when they used their power is immense.

You can play 28 different maps, a truly impressive number. Best, Secret Shrine (Shrine Secret) and Reef Madness (Labyrinth reef) combines with harmony battles on land, sea and air, because the land that encourages strategic mix of the three types of units.

With few exceptions, the game will prove to be quite balanced, so it seems it would be the ideal choice for those who want to prove their mastery of command line.

The graphics of “Red Alert 3 ‘is incredible. Everything is colorful and alive, seemingly drawn even after real landscapes. Most impressive are the effects involving water in the game, probably the most careful accounts of all real-time strategy games.

The sun dances on the wave crests and everything reflects harmony. The electrical effects are also mentioned, such as Tesla technology. Another interesting choice is the yellow colored contour which units you have selected to bring them more in evidence.

Together with excellent graphics you expect, of course, as a soundtrack, and “RA 3” does not disappoint in this respect, combining ambient music with the fun even faster than during the battle. And what would be a game “C & C” units without the funny answers?

In conclusion, because the campaign can be played cooperatively, due to a faction that gives fresh new strategies equivalent series “Red Alert” is now represented by a creation that will continue to impress unimitoare and tronic than real time strategy games for a long time from now.

Command & Conquer: Red Alert 3 System Requirements for Windows XP:

– Windows XP Service Pack 2 or higher
– Any Intel Core Duo machine; (Single Core) Intel P4 2.2 GHz or better; AMD Athlon 2100+ or better
– 1 GB RAM
– DirectX 9.0c compatible video card. NVIDIA GeForce 6800 or better, ATI Radeon X800 or Better
– DirectX 9.0c compatible sound card

– 8X or faster DVD-Rom Drive
– 10 GB of free hard drive space, 12 GB for EA Link
– For multiplayer games: 2 to 6 players with optional voice support, network or internet connection required. Cable, DSL or faster connection required.
Internet connection required for product activation.

Command and Conquer Red Alert 3 System Requirements for Windows Vista:
(32-bit version only, 64-bit is not supported)

– Any Intel Core Duo machine; (Single Core) Intel Pentium 2.6 Ghz or better; AMD Athlon XP 2800+ or better
– 1 GB RAM
– DirectX 9.0c compatible video card. NVIDIA GeForce 6800 or better, ATI Radeon X800 or Better
– DirectX 9.0c compatible sound card (Note: For Creative Sound Blaster Audigy cards running under Windows Vista, Intel P4 2.6 GHz CPU or equivalent, or multi-core CPU, required)
– 8X or faster DVD-Rom Drive
– 10 GB of free hard drive space, 12 GB for EA Link
– For multiplayer games: 2 to 6 players with optional voice support, network or internet connection required. Cable, DSL or faster connection required.
– Internet connection required for product activation.