RAGE Review: The illusion of grandeur
Before we proceed with this review, should be a short pause, during which to remember exactly what id Software and the claims “evolve” games this studio.
Passing over personnel changes, over the years, the company invented Texan like first person shooter (the less famous Catacomb 3-D and especially thanks to the immortal Wolfenstein 3-D), the refined and has added a multiplayer component (DOOM 1 and 2), has revolutionized the three-dimensional graphics engine and introduced online game (Quake).
In these circumstances, it is easy to see why the games released by id Software can not be treated as any ordinary occurrence.
However, lately, John Carmack & co. have not given the yield of the 90: Doom 3, although the benefit of impressive 3D technology at the time, was criticized because of outdated gameplay and RAGE, the new engine with id Tech 5, stayed in production for more than six years before being released.
However, development time is the main issue, but the quality of the game itself, we will talk about below.
Those who are accustomed to Reviews on this site know very well that is my nature to divide articles into chapters, but in the case of RAGE, I’ll make an exception.
So we decided to analyze those from id Software title from three different perspectives: the actual single player game, the dedicated multiplayer, and since we are dealing with a creature that bears the signature of John Carmack, the technology behind RAGE.
Frankly, it seems the storyline behind the game from id Software. In short, in the very near future, Earth is hit by an asteroid that destroys human civilization as we know it.
Fortunately, caring U.S. government has a plan to save humanity, involving the boarding of genetically modified human beings in some modules easy rescue, buried deep underground.
The main character of RAGE is one such survivor, who wakes up after a few hundred years in a post-apocalyptic world where few people remaining are hunted or bandits, or mutants, or soldiers dubio
