Doom Eternal is a breath of fresh air needed for the FPS genre

In a world dominated by annual facelifts for Call of Duty or Battlefield multiplayer, plus other clones that only manage to get lost in the crowd, Doom Eternal proves that single-player shooters are not dying.

I was tired of stinky developers, who sell the same donuts every year. 15-20 years ago we had quality FPS: Half-Life, Medal of Honor, Soldier of Fortune, No One Lives Forever, Wolfenstein, Halo, F.E.A.R, Cliver Barker’s Undying, Prey or the first Far Cry.

The Medal of Honor series was killed by mediocrity, Far Cry 3 was extraordinary, but followed by 3 more titles that were 80% the same. Half Life managed to launch the VR Alyx title 13 years after HL2 Episode 2, Wolfenstein restarted well with The New Order and hit it hard with Youngblood, and other series disappeared.

Apart from the Metro and Doom series, which still emphasize a quality single-player experience, we are only talking about the exaggeration of many multiplayer titles.

Ever since PubG hit the battle royale, there seems to be nothing else. All developers are now dreaming of millionaires overnight, without contributing anything new to the recipe. The downside is that they are also hugely successful with this recycled battle royale.

I also told you, I am one of the 1% who are interested in the story of the game and the experience it offers me. For me, the multiplayer mode in Call of Duty, for example, only exists after I finish the campaign, and since Black Ops 4 didn’t even have a campaign, I didn’t bother to try multi-player.

Call of Duty Modern Warfare 1.2 and Black Ops 2 were the multiplayer titles I played occasionally and I enjoyed them with classics like Quake 3, Counter Strike or Unreal Tournament.

But a Modern Warfare 2 multiplayer game will never be able to give me a single-player experience in missions like “All Ghillied Up”, “Cliffhanger” or even the entire Black Ops 1 campaign: “The numbers, Mason! What do they mean? ”

Not to mention the close-encounter moments in Metro or the crazy desire I had to take revenge on Vaas Montenegro in Far Cry 3. Titanfall 2 with his friendship between character and robot, the atmosphere in Bioshock and much more.

The things that stuck in my head because they were unique compared to the endless multiplayer games that are often the same.

But for that, you need talent, to be able to play with the player’s psyche, to arouse his emotions, to motivate him, things that are more and more difficult to find in games.

Multiplayer, however, you throw 5 maps that I don’t deny, you have to think a little, put some more lootboxes for a fee, apply battle-royale and bang, you have a game.

When I first saw the story-telling at Doom Eternal, my eyes actually shone – it was epic! Then when I saw the gameplay and I saw sections of platforming I started to squint.

After the release, when it was received extremely well by both gamers and critics, I played it. The outcome? In my opinion, the best shooter in the last 10 years at least.

4 years after the launch of Doom 2016, I received an even better title, practically a polished diamond.

If Doom 2016 was fast and explosive, Doom Eternal is Doom 2016 on MDMA. Everything works perfectly and has been calculated. Each weapon has its purpose, each upgrade makes sense, each enemy has its own particularities. Even the platforming I was worried about was almost perfect.

Doom Eternal is the example that some talented people leave their hands free to make a quality game. We have a singleplayer campaign of at least 15 hours that is worth replaying for collectibles and increased difficulty, it even has a rather complex narrative thread for a Doom title, it has an absolutely insane gameplay, helped by an extraordinarily fluid and well optimized graphics, plus the column sonar composed by Mick Gordon.

Doom, along with the Metro series, still give me hope that the future of shooters with a quality single-player campaign is not dead and I will not be suffocated only by multiplayer titles made for the buck.